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vuurraaf/v

A complete toolchain for VuurRaaf, written in V from scratch: a compiler, an assembler, a linker, and a stack-based runtime. Everything — including the object file format and the virtual machine — lives in this repository.

.vr  --compiler-->  .vobj  --linker-->  .vbin  --vm-->  output
.vasm --assembler--> .vobj

Build

Requires V (v in your PATH).

v -o bin/vr .        # build the toolchain
./bin/vr up          # or rebuild from inside the toolchain
./bin/vr symlink     # optionally symlink bin/vr into your PATH

Note: build with v . from the project root. Building via an explicit file or path argument makes V pick tcc without the Boehm GC, a combination that miscompiles this codebase (vr up already does the right thing).

Usage

vr compile <file.vr> [-o out.vobj]          source  -> object
vr assemble <file.vasm> [-o out.vobj]       assembly -> object
vr link <a.vobj> [more.vobj ...] [-o out]   objects -> executable (.vbin)
vr run <file.vr|file.vbin>                  compile+link+run, or run a binary
vr debug <file.vr|file.vbin>                run with an instruction trace
vr test <file.vr>                           run every test_* function
vr bench <file.vr> [iterations]             benchmark main()
vr make [target] [args...]                  run build.vrmm (target = main)
vr make -f <file.vrmm> [target] [args...]   run another build module
vr build [target] [args...]                 alias for make
vr clean                                    remove .vobj/.vbin artifacts
vr up                                       rebuild bin/vr
vr symlink                                  link bin/vr into your PATH
vr config [set <key> <value>]               toolchain config (outdir, verbose)
vr repl                                     interactive session
vr fmt [-w] <file.vr>                       format source (keeps comments)
vr init [name]                              scaffold a project (vr.mod + main.vr)
vr get <owner/repo | git-url | ./path>      fetch a package into vendor/
vr install                                  install dependencies from vr.mod
vr list                                     show the project manifest
vr info | loader | alloc | version | help
./bin/vr repl          # try expressions and functions interactively
./bin/vr fmt -w f.vr   # normalize a file's indentation/spacing in place
./bin/vr init myproj   # start a project; vr get owner/repo fetches packages

Quick start:

./bin/vr run examples/hello.vr        # run a program
./bin/vr test examples/tests.vr       # run the tests (one fails on purpose)
./bin/vr debug examples/hello.vr      # watch every bytecode instruction

# the assembler path
./bin/vr assemble examples/math.vasm -o math.vobj
./bin/vr link math.vobj -o math.vbin
./bin/vr run math.vbin

# multi-file programs (functions in one file may call functions in another)
./bin/vr compile examples/lib.vr -o lib.vobj
./bin/vr compile examples/use_lib.vr -o use_lib.vobj
./bin/vr link lib.vobj use_lib.vobj -o use_lib.vbin
./bin/vr run use_lib.vbin

Build modules (.vrmm)

A VuurRaaf Make Module (.vrmm) is build instructions for the toolchain, written in VuurRaaf itself — the same idea as V's .vsh scripts. The toolchain compiles the module and runs one of its functions (a target) with the build_* builtins available, so the script can drive every stage of the pipeline: compile, assemble, link, run, test, bench, clean, and shell out to the host.

# build.vrmm
fn main() {
    build_compile("main.vr", "main.vobj")
    build_link(["main.vobj"], "main.vbin")
}

fn clean() {
    build_clean()
}
vr make              # runs main() from build.vrmm
vr make clean        # runs the clean() target
vr make deploy --prod  # runs deploy() with args() == ["--prod"]
vr make -f x.vrmm t  # run target t from another module

A target that returns a nonzero integer, calls exit(n) with n > 0, or throws fails the build. Paths are relative to the working directory; build_root() returns the module's own directory for absolute paths.

Running build modules as scripts

A .vrmm (or .vr) file may start with a shebang line so it can be executed directly like any script — the toolchain skips the shebang when compiling, so error line numbers stay aligned with the file:

#!/usr/bin/env vr
fn main() {
    build_compile("main.vr", "main.vobj")
    build_link(["main.vobj"], "main.vbin")
}
chmod +x build.vrmm
./build.vrmm            # equivalent to: vr make
./build.vrmm clean      # run the clean() target
./build.vrmm deploy --prod

The kernel invokes vr <script> [args...]; the toolchain routes an existing .vrmm path to vr make -f <file> and an existing .vr path to vr run <file>, so vr myprog.vr also just works.

Build builtins:

builtin description
build_compile(src, out) source → object (out defaults to src.vobj); returns the out path
build_assemble(src, out) .vasm → object; returns the out path
build_link(objs, out) objects → executable; returns the out path
build_run(file) compile+link+run a .vr, or run a .vbin; returns the exit code
build_test(file) run every test_* function; throws if any fail
build_bench(file, n) benchmark main() n times
build_clean() remove .vobj/.vbin in the cwd; returns the count
build_exec(cmd) run a shell command; returns its output (throws on nonzero exit)
build_exec_status(cmd) run a shell command; returns its exit code
build_exists(path) 1 if the path exists, else 0
build_mkdir(path) create a directory (and parents)
build_rm(path) remove a file or directory tree; returns 1 if something was removed
build_copy(src, dst) copy a file or a whole directory tree
build_glob(pattern) list files matching a glob (e.g. "src/*.vr")
build_ls(dir) list a directory's entries
build_base(path) / build_dir(path) / build_join(a, b) path helpers
build_root() absolute directory of the running .vrmm

vr init scaffolds a project with a working build.vrmm; see examples/build.vrmm for a tour (targets: main, multi, test, bench, deploy, clean).

The VuurRaaf language

A small, V-flavored language. Values are 64-bit integers, 64-bit floats, strings, arrays, structs, enums, and closures (strings concatenate with + and compare with ==/!=; arrays and structs are mutable references that compare by identity).

fn sum(items) {
    let total = 0
    for x in items {            // iterate an array
        total = total + x
    }
    return total
}

fn main() {
    let x = 6 * 7
    assert x == 42
    let big = x > 40 and x < 50 // and / or / not, short-circuiting
    if big {
        println("x is big")
    } else {
        println("x is small")
    }

    let a = [10, 20, 30]
    a[1] = 99                    // index assignment
    push(a, 40)                  // grow in place
    println(a)                   // [10, 99, 30, 40]
    println(len(a))              // 4
    println(sum(a))              // 179

    for i in 0..5 { ... }        // 0 1 2 3 4   (exclusive ..)
    for i in 1...3 { ... }       // 1 2 3       (inclusive ...)

    for i in 0..10 {
        if i == 2 {
            continue             // skip this iteration
        }
        if i == 5 {
            break                // leave the loop early
        }
    }

    let grid = [[1, 2], [3, 4]]  // nested arrays
    println(grid[1][0])          // 3

    let i = 100
    for i in 0..3 { ... }        // loop vars are scoped to the loop
    println(i)                   // 100

    if score >= 90 {             // else-if chains
        grade = "A"
    } else if score >= 80 {
        grade = "B"
    } else {
        grade = "F"
    }

    match day {                  // match on any comparable value
        "sat" {
            println("weekend")
        }
        "sun" {
            println("weekend")
        }
        else {                   // optional fallback arm
            println("workday")
        }
    }

    let pt = { x: 3, y: 4 }      // struct literal: { name: value, ... }
    println(pt.x)                // 3 — field access
    pt.y = 5                     // field assignment
    let p = { name: "amy", addr: { city: "nyc" } }  // nested structs
    println(p.addr.city)         // nyc
}
  • functions: fn name(a, b) { ... } with return expr; default parameter values fn f(a, b = 10), variadic params fn f(nums...), destructuring let { a, b } = rec and let [x, y] = arr, and anonymous closures let f = fn(x) { return x * 2 } stored in variables and arrays
  • generics: fn first[T](arr) { return arr[0] } with checked call sites first[int](arr) — the VM is dynamically typed, so type parameters erase to a single function but arity and duplicates are validated
  • variables: let name = expr, reassignment name = expr
  • floats: 3.14, 0.5, 1e3 — float literals and float(x); arithmetic promotes to float; floor / ceil / round / sqrt / pow / abs / min / max / rand / rand_int
  • strings are UTF-8: len(s) counts characters, s[i] and s[a..b] index and slice by character (runes), and methods like s.to_upper(), s.contains(x), s.split(d), s.index_of(x), s.to_int(), s.len() work on any string-valued expression
  • arrays: [e1, e2, ...], indexing a[i] (read and write), len(a), push/insert/remove/pop/sort/reverse/clone/index_of/join; array literals may nest
  • error handling: try { ... } catch e { ... } and throw "message" — the runtime unwinds to the nearest catch
  • bitwise operators: & | ^ ~ << >>
  • host builtins: read_file / write_file, args(), getenv / setenv, exit, sleep, time(), type(x), str(x), int(x), split / join
  • JSON: json_encode(x) / json_decode(s) — objects become structs, arrays become arrays, integral numbers decode as ints, null decodes to none
  • none: a literal for "no value" (JSON null); x == none compares, and it renders as none / encodes as null
  • string formatting: format(x, "%.2f") (printf-style: %d %i %f %s %x %X, width, -/0 flags, precision), replace, split_lines, pad / pad_left, repeat — all also available as string methods (s.replace(), s.pad(4), ...)
  • native builtin errors (failed read_file, json_decode, ...) are caught by try { } catch e { } like explicit throws
  • for loops: for x in arr { } and ranges for i in 0..10 { } / for i in 0...10 { }; loop variables are scoped to the loop body
  • break / continue inside while and for loops (in for loops continue advances the loop variable / iterator first)
  • else-if chains: if a { } else if b { } else { }
  • match: match expr { v1 { } v2 { } else { } } — arms test equality on any comparable value (ints, strings, ...); the else arm is optional
  • structs: literals { name: value, ... } (may nest and may be empty {}), field access a.b and assignment a.b = v (chained: a[i].b, a.b[i]); structs are mutable references (identity ==/!=), and setting a missing field adds it, so records can be built incrementally
  • enums: enum Color { red green blue } with Color.red, e.to_string(), e.count(), and iteration in for
  • constants: const NAME = 42 (compile-time integer/bool values)
  • operators: + - * / %, == != < <= > >=, and or not, & | ^ ~ << >>, unary -; constant expressions fold at compile time
  • statements: let, assignment, if/else, match, while, for, break, continue, return, assert, try/catch/throw, calls, print(...) / println(...)
  • comments: //

Assembly

.vasm files talk to the VM directly. Labels, .global exports, and the full opcode set:

; comment
.global main
main:
    push_int 42
    call helper 1        ; call <target> <argc>
    println
    halt

.global helper
helper:
    enter 0              ; reserve extra locals (args were copied in by `call`)
    load 0
    retv

Opcodes: halt push_int push_str load store pop dup add sub mul div mod neg eq ne lt le gt ge and or not jmp jz jnz call ret retv print println assert enter mkarray aget aset alen apush mkstruct sget sset.

Struct opcodes: mkstruct n pops n (name, value) pairs and pushes a struct handle; sget "field" / sset "field" read/write a named field (pushing the field name as a string first, exactly like the compiler does).

Formats

  • VROBJ (.vobj) — linker input: bytecode, exported symbols (function name -> code offset), string constants, and relocations (call sites and string references).
  • VRBIN (.vbin) — the executable: function table, string table, bytecode.

Architecture

module role
compiler/ lexer, parser, type checker, bytecode codegen (VROBJ)
assembler/ .vasm -> VROBJ
linker/ resolves relocations, rebases strings, emits VRBIN
vm/ stack VM: tagged values, call frames, string/array heaps
obj/ VROBJ/VRBIN binary formats
bin/ small standalone tools: tl_alloc.v, tl_loader.v

The VM is a stack machine with 64-bit tagged values using three tag bits: ints, string/array/struct/float/closure handles — so no integer ever collides with a heap handle. A mark-and-sweep garbage collector runs between opcodes when the heap grows past a threshold, tracing the stack (which holds every frame's locals) and compacting the pools; string constants baked into bytecode are never collected. Bytecode carries a line table, so runtime errors report the source line. A conservative compile-time type checker (compiler/check.v) rejects provably wrong programs (unknown variables, field access on numbers, arithmetic on strings, wrong arity) while leaving dynamic programs alone. vr debug prints every instruction with the stack contents (arrays rendered as [1, 2, ...]).

Repository layout

main.v               CLI entry point (vr <command> ...)
repl.v               interactive REPL
fmt.v                source formatter
pkg.v                package manager (init/get/install/list)
vm/native.v          host builtins incl. the build_* (.vrmm) builtins
v.mod                module definition
compiler/ assembler/ linker/ vm/ obj/   the toolchain itself
bin/                 built binary + standalone tools
examples/            runnable examples (hello, lib, asm, tests, fib, json)
S
Description
<Vuurlang/v> The vuurraaf/vuurraaf-v is the one pushing to github, and this one mirrors from github, this is the always up to date one.
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