// types.v — core types and constants for the VuurRaaf VM. module vm import obj const stack_cap = 65536 // Field is one `name: value` entry of a struct value. struct Field { mut: name string val i64 } // StructVal is a struct (or map) value. `fields` keeps insertion order for // rendering and JSON encoding; `by_name` is a hash index for O(1) field // lookup by name, so map-style access on large records stays fast. struct StructVal { mut: fields []Field by_name map[string]int // field name -> index into fields } // Handler records a try/catch handler pushed at runtime. struct Closure { entry int // code IP of the function body mut: captured []i64 // values of the enclosing locals this closure captures (by value) } struct Handler { ip int // catch_ip bp int // frame base at try point sp int // stack pointer right after the handler record } struct Vm { mut: code []u8 strings []string arrays [][]i64 structs []StructVal floats []f64 closures []Closure stack []i64 sp int bp int ip int trace bool halted bool prog_args []string exit_code i64 did_exit bool handlers []Handler lines []obj.LineInfo // debug info: code offset -> source line fns []obj.BinFn // function table (for stack traces) const_strs int // strings[0..const_strs] are bytecode constants, never collected last_heap int // heap size at the last GC check (allocation trigger) build_root string // directory of the .vrmm build module (build_root() builtin) } fn bool_i64(b bool) i64 { return if b { i64(1) } else { i64(0) } }